Forefront VR: Bringing Battlefield-Scale Warfare to Virtual Reality

Forefront VR: Bringing Battlefield-Scale Warfare to Virtual Reality

Virtual reality gaming is leveling up in scale, and Forefront VR is leading the charge. Developed by Triangle Factory—the team behind Breachers and Hyper Dash—this upcoming VR shooter aims to capture the essence of Battlefield with 32-player warfare, land/sea/air vehicles, destructible maps, and squad-based tactics. For VR gamers hungry for something beyond small tactical arenas, Forefront could be the breakthrough.


From Tactical Shooters to Grand Warfare

Triangle Factory has already proven its talent with tight tactical experiences like Breachers. With Forefront, they’re moving beyond 5v5 to massive battlefields where scale, chaos, and coordination matter just as much as raw skill. Producer Jeroen Dessaux puts it best:

“We always say we make our childhood shooters. Now we’re looking at games like Battlefield with Forefront.”

This means not only familiar modes like Conquest and Rush but also squad-based coordination, where four-player squads play a pivotal role in securing objectives across sprawling arenas.


Massive Battles, Vehicles, and Classes

Forefront VR supports 16v16 matches (32 players total) across large maps filled with semi-destructible environments. It isn’t just infantry combat—Triangle Factory is putting an emphasis on vehicles: tanks, helicopters, jeeps, and boats.

Each player chooses a class:

  • Assault – the frontline bruiser with rifles and explosives

  • Engineer – equipped for vehicle support and anti-armor warfare

  • Medic – providing revives and battlefield support

  • Sniper – long-range dominance and reconnaissance

These classes combine with squad structures to create tactical depth not often seen in VR shooters.


Alpha Testing: Nostalgia Meets Frustration

The open alpha launched in August 2025 for Quest 3 and Quest 3S, giving players their first taste of Forefront. Early impressions highlight the game’s Battlefield-like vibe:

“It feels like a mix of Bad Company 2 and Battlefield 3—but in VR.”

Others, however, pointed out performance problems: unstable framerates, visual roughness, and alpha-level bugs. Some testers even called it “borderline unplayable” with a full 32-player lobby on Quest hardware.

Still, optimism remains high. Players and reviewers alike acknowledge that this is early alpha—Triangle Factory has a strong track record of polishing games post-launch, and many believe Forefront will deliver with time.


Technical Challenges of Scale in VR

Recreating Battlefield-style combat in VR isn’t easy. Quest headsets, while powerful, are standalone devices with strict performance limitations. Balancing destructibility, vehicles, and large player counts requires aggressive optimization.

Dessaux and his team acknowledge the challenge but remain committed. With Hyper Dash and Breachers, they’ve already shown they can balance performance and gameplay effectively. Now, Forefront is their boldest technical test yet.


Modes, Maps, and Tactical Depth

The developers aren’t simply chasing scale—they want meaningful experiences within it. Modes like Conquest heavily utilize vehicles and map control, while Rush focuses on objectives with tighter infantry combat.

Maps are designed to emphasize variety—urban spaces with destructible cover, open fields for armored clashes, and coastlines where boats and amphibious tactics shine. Combined with four classes and squad mechanics, every player has a role.


Early Access and the Road Ahead

Triangle Factory has already announced plans for Early Access later in 2025, with a full launch expected in 2026 across Quest, Steam, and Pico. Future updates promise more maps, modes, and features, shaped by player feedback.

If their previous support for Breachers is any indication, Forefront will see strong post-launch commitment, with quality-of-life patches, balancing updates, and regular content drops.


Conclusion

Forefront VR is shaping up to be the most ambitious VR shooter to date. With its Battlefield-inspired design, it’s aiming to deliver the kind of scale, chaos, and tactical depth that VR has been missing.

Yes, its alpha shows rough edges, but that’s part of the process. The foundation is here: massive battles, classes, vehicles, destructibility, and squad tactics. If Triangle Factory can polish performance and stability, Forefront could become the defining large-scale VR shooter.

For VR gamers looking for more than small arenas, Forefront promises something bigger—something closer to the large-scale warfare you’ve always dreamed of experiencing in full immersion.

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